3x3x4 cuboid tutorial

§ 3x3x4 tutorial

This method consists of 4 steps:

  1. Middle first layer
    1. aligning centers
    2. solving edges (wings)
  2. Middle second layer
    1. solving edges (wings)
    2. solving centers
  3. The first layer
    1. making the cross
    2. solving corners
  4. The last layer
    1. solving corners
    2. solving edges
    3. parity?

Be aware of the notation: small letters like u mean slice turns, suffix w represents double layer turns.

§ Middle first layer

  1. Orient centers of this layer correctly according to the color scheme. Holding white side on bottom colors should go clockwise in this order: blue, orange, green, red. This step is pretty intuitive.
  2. Solve wings using corner insertion algorithm (R2 Uw R2 Uw' R2) like on big cubes.

§ Middle second layer

  1. Use this table to solve wings:
casepicalg
Headlightsheadlights(R2 Uw R2 Uw' R2) y' (R2 Uw' R2 Uw R2)
Diagonaldiagonal(R2 Dw' R2 Uw) (R2 Uw' R2 Dw) R2 Uw' R2 Uw R2 Uw R2
  1. Use this table to solve centers:
casepicalg
Adjacent center swapadjacentR2 Uw R2 Uw R2 Uw2 R2 Uw2 R2 Uw R2 Uw' R2
Opposite center swapopposite(R2 Uw2)3
H permh permM2 Uw' M2 Uw2 M2 Uw' M2
Z permz permUw2 (M2 Uw M2 Uw) x' (U2 M2 U2 M2) x

§ The first layer

  1. Move target edge to the top, replace it with correct edge, undo.
  2. Solve corners using corner insertion algorithm (R2 U R2 U' R2). Don't rotate the cube, just the first layer, or you gonna ruin solved stuff.

§ The last layer

  1. Use this table to solve corners:
casepicalg
Headlightslast layer headlights(R2 U R2 U' R2) U' D (R2 U' R2 U R2) D'
Diagonallast layer diagonal(R2 D' R2 U) (R2 U' R2 D) R2 U' R2 U R2 U R2
  1. Use this table to solve edges:
casepicalg
Adjacent edge swaplast layer adjacentR2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2
Opposite edge swaplast layer opposite(R2 U2)3
H permlast layer h permM2 U' M2 U2 M2 U' M2
Z permlast layer z permU2 (M2 U M2 U) x' (U2 M2 U2 M2) x
  1. If you have something like below, do parity alg: Uw2 R2 F2 u2 F2 R2 Uw2. parity