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3x3x4 tutorial
This method consists of 4 steps:
- Middle first layer
- aligning centers
- solving edges (wings)
- Middle second layer
- solving edges (wings)
- solving centers
- The first layer
- making the cross
- solving corners
- The last layer
- solving corners
- solving edges
- parity?
Be aware of the notation: small letters like u
mean slice turns, suffix w
represents double layer turns.
- Orient centers of this layer correctly according to the color scheme. Holding white side on bottom colors should go clockwise in this order: blue, orange, green, red. This step is pretty intuitive.
- Solve wings using corner insertion algorithm (R2 Uw R2 Uw' R2) like on big cubes.
- Use this table to solve wings:
case | pic | alg |
Headlights | | (R2 Uw R2 Uw' R2) y' (R2 Uw' R2 Uw R2) |
Diagonal | | (R2 Dw' R2 Uw) (R2 Uw' R2 Dw) R2 Uw' R2 Uw R2 Uw R2 |
- Use this table to solve centers:
case | pic | alg |
Adjacent center swap | | R2 Uw R2 Uw R2 Uw2 R2 Uw2 R2 Uw R2 Uw' R2 |
Opposite center swap | | (R2 Uw2)3 |
H perm | | M2 Uw' M2 Uw2 M2 Uw' M2 |
Z perm | | Uw2 (M2 Uw M2 Uw) x' (U2 M2 U2 M2) x |
- Move target edge to the top, replace it with correct edge, undo.
- Solve corners using corner insertion algorithm (R2 U R2 U' R2). Don't rotate the cube, just the first layer, or you gonna ruin solved stuff.
- Use this table to solve corners:
case | pic | alg |
Headlights | | (R2 U R2 U' R2) U' D (R2 U' R2 U R2) D' |
Diagonal | | (R2 D' R2 U) (R2 U' R2 D) R2 U' R2 U R2 U R2 |
- Use this table to solve edges:
case | pic | alg |
Adjacent edge swap | | R2 U R2 U R2 U2 R2 U2 R2 U R2 U' R2 |
Opposite edge swap | | (R2 U2)3 |
H perm | | M2 U' M2 U2 M2 U' M2 |
Z perm | | U2 (M2 U M2 U) x' (U2 M2 U2 M2) x |
- If you have something like below, do parity alg: Uw2 R2 F2 u2 F2 R2 Uw2.